Stations can be bought now. Still TODO is "station management screen". Put a quick youtube video on buying the station. It is not so quick in real scenario, credits must be earned first...
Link to video: https://youtu.be/vJz2R7V8mMc?feature=shared
And, some latest "raw notes" from my dev diary added, below:
Added algorithm for determining the station value. It is determined based
on station credits, stock value and tech level.
( Station::determine_station_value() )
TODO next: buy option to station in station info screen. => maybe just can leave
offer to owner and owner responds in bbs message ?
If owner is short on quick cash, he may sell station under-prized ... maybe there
could be hints on bulletin board on this ?
Update: Bid for station can be now set from info view of a station. Build some
generic(ish) numeric input routines and callback system in the process.
Bid not yet handled by owner, thats next.
# 19.01.2024 fri
Now stations can be bought. some tweaking needs to be done still, but anyway.
# 20.01.2024 sat
## Status
NPCs now arrive & dock to destination station almost immediately, when accelerated
time is on as otherwise they would float in space foreva.
## Some Raw materials and producing planning.
Raw Materials are used to build stuff..
If they run out, nothing can be manufactured.
They are obtained from: Traders, and own operations (e.g. mining asteroids)
TODO FIXES:
- station owner must not be able to buy the station again :) => FIXED
- BUG still with NPC ship Particle System being affected by player movement...
TODO next: station managing screen usable