DefiniBus development diary. Definibus is a space "simulation" written in in Python and pygame.
Wednesday, January 31, 2024
Another quick update
Saturday, January 27, 2024
quick update
Saturday, January 20, 2024
Station buying and new youtube video
Stations can be bought now. Still TODO is "station management screen". Put a quick youtube video on buying the station. It is not so quick in real scenario, credits must be earned first...
Link to video: https://youtu.be/vJz2R7V8mMc?feature=shared
And, some latest "raw notes" from my dev diary added, below:
on station credits, stock value and tech level.
Wednesday, January 17, 2024
Linux test
18.01.2024 thu
Tuesday, January 16, 2024
Station Managment, part 1
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Saturday, January 13, 2024
NPC flight and other
I have been implementing NPC flight system now. Quite a struggle, but got it to work now somehow. Next up in the endless task list will be Station Management, meaning that player will be able to buy a station and follow and (micro)manage station issues and also hopefully earn cash in the progress, when things go well.
I though it could be fun to show my raw dev notes from my VS code project. So these notes are for myself to remember and organize things. The content is really "raw"/unedited :) So here they are
Sunday, January 7, 2024
NPC development
Christmas break over now and works to be started (both day-job and this hobby-project ) :)
Some random ramblings about things done and to be done.
Already started to implement NPC flying mechanism. Firstly, NPCs must buy ships and related stuff, like fuel for ships. Some randomness had to be added to the procedures so that not every NPC goes to buy ships and start to fly around at the same time. Actual travel destination selection need to be done based on what NPC is doing (trading or completing other missions). Flying logic need to include some kind of smooting / filtering algorhitm for direction selection, so that ship movement does not appear to be "jerky" when direction is applied continuously based on calculated heading.
A while since last post. DeFinibus project has not been progressing at all, but it is not dead yet. Planning to revive the doings soon. Mean...
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Welcome to De Finibus blog! This blog is about, like the name suggests, my "De Finibus" project. Which is a space "simulator...
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# 29.01.2024 mon NPC station time depends now on time acceleration ( as it should) TODO next: Station manage screen must be sketched..It m...
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Christmas break over now and works to be started (both day-job and this hobby-project ) :) Some random ramblings about things done and to ...