Christmas break over now and works to be started (both day-job and this hobby-project ) :)
Some random ramblings about things done and to be done.
Already started to implement NPC flying mechanism. Firstly, NPCs must buy ships and related stuff, like fuel for ships. Some randomness had to be added to the procedures so that not every NPC goes to buy ships and start to fly around at the same time. Actual travel destination selection need to be done based on what NPC is doing (trading or completing other missions). Flying logic need to include some kind of smooting / filtering algorhitm for direction selection, so that ship movement does not appear to be "jerky" when direction is applied continuously based on calculated heading.
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